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Is there any chance that you are able to remove the fact that the host has to set the input delay to the person with the highest ping?

Potentially at some point of future, but generally fancier lag compensation methods are a little out of scope for freeware mods.

Current implementation relies on delay to not have to directly transmit ever-increasing number of enemies (causing issues for players with poor connection in process). I'd probably try to do things differently nowadays.