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Interesting 'option' drone mechanic. Reminds me of G-Darius or R-Type, although this game emphasizes the absorption mechanic. Playing around with the orb parameters like size, shape, and hitbox could lead to interesting gameplay variations, maybe?

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Yeah, R-Type is defo an influence, as is Wizball for the C64. I had several ideas and mechanisms for the orb that I was not able to incorporate yet. I am not finished with it yet, so will be experimenting with it more.