Is my PC really too old for the renderer? What does 'old' even mean when it comes to PCs? None of the other games I've played ever gave me any trouble. Most of them are visual novels from here. I have no knowledge about how most technology works so I'll just post the error I got here:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3213, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3729, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2470, in draw_screen
renpy.display.draw.draw_screen(surftree)
File "gl2draw.pyx", line 822, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1327, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1308, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1233, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1200, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "gl2shader.pyx", line 291, in renpy.gl2.gl2shader.Program.draw
File "gl2shader.pyx", line 250, in renpy.gl2.gl2shader.Program.missing
Exception: Shader (u'renpy.geometry', 'renpy.solid') has not been given mesh attribute aPosition.
Windows-8.1-6.3.9600
Ren'Py 7.4.5.1648
Sileo: Tales of a New Dawn 0.24.1
Wed Jun 2 11:37:12 2021