Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+4)(-1)

If the point was for me to see the wrought effects of capitalist outreach, then this is not the way to do it in my opinion. Some of the dialogue is neat, but more so a feverish attempt to beat a point home. Subtlety isn't a requirement for a quality message nor is the message of this game something I disagree with. The problem lies when you hold my hand and, using dialogue, essentially say: "This is what you should think because this is how it is 100% of the time" because it's never not preachy. Also, why are these residents treating a simple rent collector like this is their fault? I did like the visuals and really liked the music, however, and that font? *Chef's kiss* magnifique. 

I agree, the visuals and music is really good in my opinion but it does come across preachy and try-hard

(+6)

That’s fair, I made this game back when I was struggling with poverty and was living solely on a diet of budget tin soups, I think the harsh tone of this game largely comes from me trying to encapsulate that period of misery within the character’s dialogue.

I respect that and I'm sorry you went through that.

Maybe I and a lot of others were taking the scenario too literally when it was just a metaphor for a very real thing.