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(2 edits)

That seemed to fix it! Thanks for your help. Here's some screenshots I took. https://drive.google.com/drive/folders/1NlQdMYLTn5utO0aAJ9QiWvMq2Uz3Mbfh?usp=sha...

-Edit- Guess I might've spoken too soon,  now I'm getting a crash when I stop interacting with the alchemist table. 

Error

states.lua:63: attempt to concatenate local 'stateName' (a nil value)

Traceback

states.lua:63: in function 'add'

states.lua:80: in function <states.lua:78>

states.lua:72: in function <states.lua:71>

tick.lua:41: in function <tick.lua:26>

[C]: in function 'xpcall'

Damn. I'm so sorry, this is entirely unrelated and entirely my fault for giving you version that wasn't fully tested. Here, I've updated the file with the fix.

https://drive.google.com/file/d/1Z469NIOvSiJrEuxH58Gt-ZTJUVhoAhVm/view?usp=shari...

Also, shaders definitely look weird on your system, judging by the look of lights. I have no idea what causes that as it seems to be able to support all the required features. But I will look further into the issue.