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I just finished the game. It was okay. The atmosphere was pretty good and the music was nice. I would have liked to have our character actually do more of the ghost hunting (i.e. have him say the lines into the recorder; not the guy that we're hearing in our earpiece... after all, how is the recorder picking up his voice even, if we're listening to him via an earpiece?) or have more equipment to use (i.e. a thermometer to detect cold areas; an EMF reader; maybe nightvision goggles to see orbs; etc). But, I realize this game was made in 10 days, so maybe there wasn't enough time for that (I don't know how to make games, so Idk how much time it takes to implement stuff like that). 

The storyline around The Peeper was a little confusing to me (initially it seems like he was free to move about, as the facility became overcrowded and doctors stopped caring; but then later the story is that he seemingly stalked patients even though he was locked up in isolation or whatever...so, was he locked up? Or roaming free around the building? I'm not quite sure). I feel the second part of the story would maybe have made more sense if these patients were supposedly stalked by The Peeper after he was already dead (that way there'd be no confusion of if he was locked up or if he was roaming free around the building; plus there'd be the assumption by doctors the patients were hallucinating...but now we know that might not be the case because of what we have seen so far in the building). Idk, that's just my opinion on the story line. For me, story continuity (or lack thereof) can put a damper on a game because I overthink it. If it's a long game, it isn't as big of a deal because I might forget details from earlier on, but for such short games, it's more noticeable.

My one big complaint about the game, though, is that there is no cursor lock. I accidentally clicked out of the game (into my second monitor) so many times when trying to open doors that it kinda took me out of the immersion of the game. Having cursor lock is really important, imo, especially in horror games where you want the player truly immersed in the environment. 

I don't know how many other games you have made before this, but overall, I think this was a good try, especially for only being made in 10 days. I'm sure the more games you make, the more you'll continue to improve. Good luck with your future games!