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Okey, couldn't wait, who needs sleep right? So... for me it wasn't too difficult to get Shado stuck, you can see three of the instances in the image. Also there (lower right image) it seems the girl didn't pick up that item off the floor after the stand got burnt.
Gameplay-wise:
- Shado's movement needs some tweaking. The acceleration makes Shado fly at times. :) 
- the Girl, maybe there can be an icon that shows she picked something up, cause for example, the feather, I didn't notice that was what changed with the hat so using the feather just happened by chance. 

Also, I'm not sure if one has to find three notes cause I only found two... didn't get to try anything with the house that needs a key, and the band started playing. 

Overall, the artwork, the visual style, the music, all really cool. The puzzles not too difficult. It will be interesting to see story elements too, and understand how those two levels are connected, and how the Girl and Shado have ended up a team. Keep up the good dev work. Looking forward to updates. :)

Hey!! Thank you SO MUCH for playing and taking time to write the feedback! I hope, in the end you did had some sleep :D
 I appreciate your comment a lot and, of course, I'll implement those in the next update. Thank you once again! 

Heh, sleep always wins. Playthrough video coming tomorrow... :) Looking forward to the update.