Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This is definitely a clever twist on an old game (and a little nerve-wracking! That feeling of "OK, so I know there can't be a mine...wait!  There can!  That might be lying!").

The main problem I encountered is that, because anything 3 or higher can't be trusted, it was very easy to get to a point where there was basically no information and nothing left to do but guess.  I wonder whether a slightly stricter constraint, e.g. "two lying squares cannot touch", would help (because then, say, two adjacent threes can't both be lying, so that gives you a little more information than just "none at all").

Thanks for the feedback! I hope you enjoyed playing with it.

And you're right - it is quite easy to get stuck and have to guess. I've toyed with permitting a single "free click" or "reveal non-lethal square" option, but haven't figured out what would help. Your suggestion of "two lying squares cannot touch" would be pretty easy to implement, I believe, and could lead to another step in the deduction...

And - again - thanks!