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Please, in future, use Input.getaxis("Horizontal") Not only is it easier to code with, it has built in controller support, and built in keyboard mapping support.
I couldn't have fun with this till I manually remapped my keys from razer synapse, It just caused a mental barrier that was too harsh.

Thank you for the feedback ! We've used KeyCode instead of Axis, and we wanted to add a "settings" menu so the player can change controls but we didn't get the time to implement it.