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Hello, my game is Ro' : Game URL.

My game is a minimalist puzzler, where you have to memorize the balls that you absorb, and/or will absorb.
All this, while keeping track of your constant rotation.

I'd like feedback on, the gameplay, possible improvements, design advice is possible, etc.
And how do you feel about playing from level 00 to level 20.

I need help on improving the gameplay, so that I could publish it on Google Play, and/or eventually, Steam (with a major rework or the game).


 Hey there Dark-Aii! Just played your game, all the levels. Great to see such a nice game made on Godot. Also, maybe you can get more feedback on /r/MadeWithGodot. Just a idea!

 Ok, now to my feedback. I used the Windows version; the HTML5 seems to not work (on the first stage, you can't control the ball and it doesn't move).

 The gameplay was interesting: different balls having different properties  was nice. To be sincere, playing was kinda boring at the beginning, because it was very straightfoward. However, when the rotation mechanic was introduced, then I got a lot more invested on the game! Before I continue, I would like to say that maybe the game needs to be a bit boring at first, so that the new mechanics/colors can be completely understood by the player before introducing a new one: then, I believe the pacing of the game right now is good (even if I did not like it at first).

 On possible improvements, first, a (major) bug I found: when entering a level or resetting it, sometimes the change rotation button (R) don't work. Such thing makes playing throught the game kinda stressful, changing the focus from puzzle to patience. Hopefully it is easy to fix. Also, as I personal opinion, I didn't like the effect of the black balls on the transparency. However, this is just my opinion! Maybe you should leave such effect in the game. Another opinion mine would be to change the font on the menu that appears when you finish/fails the level: it is a bit hard to read.

 On Design Advice, I think I cannot help a lot other than say that the whole spectra of colors can be turned into different mechanics! (laughs) But seriously, there's plenty of room for more interesting mechanics other than change color and change mass and change number of connected balls. Maybe you could add a pair of balls with magnetism effects (attraction and repulsion); balls that only appear when you are of a certain color; a color that can absorb any other (including itself); or maybe a color that inverses the rotation (in this case the Change Rotation button could be removed). These are just some quick ideas, I'm sure someone else or yourself can think of a lot more other interesting stuff.

 On how I felt playing the game, at first I was a bit bored, then I got interested, then a bit nervous/stressed (some sections needed a lot of precision and my change rotation button wasn't working... so, not fault of the game design anyway), and then interested again by the last level. I guess that if the controls were working correctly, the experience would be pretty nice overall. Also, the music fitted nicely with the game, and surely contributed to its positive feel.

 On helping you, I guess the best that I can do is provide this feedback, along with ideas that I said. If you think I could help more, just send a email (you can find a email to contact me on my profile). Good luck on making this game better and publishing it!

Hi Dark-Aii. A really good thing about this game is that I was able to play it without a tutorial and understood most of the mechanics. When it was two balls swinging around each other, I found out that sometimes they seem heavier and movement becomes slower. I cannot understand why that is - but i still continued playing. The artwork and subtle music fx is nice also.

Although, the game slowly became difficult, I found the game easy and relaxing on the whole. Personally, I stop playing a game if it is too easy. Some thoughts can be (and only my thoughts):

  • More varied game mechanics like the rotating balls
  • baddies like an enemy ball following you around or an enemy ball shooting spikes at you

On the whole, the game looks nice and you have good base to add more interesting mechanics.

Hope this helps.