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The idea is very good, but the execution could use some fine tuning.  I'll start with what I like first, each environment feels very unique, and each has its own purpose, making for a very interesting mechanic for a puzzle game.  The graphics, the look, to the game is fairly nice too.  But the environment gets in the way of itself, certain mechanics don't like to work properly, making it generally frustrating just to do simple actions.  The puzzles themselves seem to be very simple, but the solution is hidden in some obscure corner of the room, I wouldn't continue playing this, as solving the puzzles don't feel like I figured out a puzzle, it just feels like I stumbled upon the solution, which isn't rewarding.  Nice work on the build, I just think it needs some adjusting, as of now I don't like it.