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(1 edit) (+1)

This is awesome. Nice procedural generation.


I think that it would be cool if your work was implemented in Unreal Engine's blueprint (visual scripting). I also think the map created by the medieval fantasy city generator can be modeled using modular medieval village packs in a procedural way(like toy town). It would be best if you could walk around the town with HTC vive! Unfortunately, I do not know much about procedural generation(perlin noise is everything i know). So, if you can, can you give me some advice on what to learn to make this wonderful work? I really want to move your nice generator to the Unreal Engine.

Here is the source code of the generator itself: https://github.com/watabou/TownGeneratorOS

and my very old comment about how it all works: https://www.reddit.com/r/proceduralgeneration/comments/668sqb/fantasy_medieval_c...

The only special pcg-related thing there is Voronoi diagram, which I think now is not really necessary. So it's mostly generic geometric stuff and random numbers :)