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I have a small suggestion: add a toggable, adjustable "hold" delay for the open-mouth frame. The idea would be that with it activated, it stays in that image if sound comes into your mic before the set delay time passes.

I'm using images that are part of an animation, and with your software, it looks like my character is, let's say, having a VERY bad time, haha! And I think a solution like I suggested will fix it pretty much completely. That's the only think keeping me from using your solution for good instead of my current one.

Thanks, and keep up the excellent work!

+1 To this.
I 100% get that the mic input is out of your control so I don't blame you for sound filtering nonsense, but, I think something like this would help with avatars bouncing lots during breaks in sentences.

ah! i didn't see the original comment until now. mic input hold delay should be a thing eventually! i couldn't fit it in the last update, but it's something that bothers me too, and it's definitely coming in a way or another