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First of all, thank you so much for your input! It's greatly appreciated. It's very nice of you to take the time and write out your thoughts.

I agree with every part of what you said. I actually come from a quake 3/tf2/halo background where rocket jumping is pretty relevant. I had slower shooting rockets in there and utilized "sync" jumping a lot on my own but I had to take it out for a reason I can't remember to be honest. 

I have decided to continue this project so I'm going to be adding a lot more features. Similar to tf2, you can also pogo, which I wanted to use to create more levels. 

Again, thanks so much