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Devlog #12 (Chapter Navmesh Generation):

Managed to finish the Navmesh generation. There's still some slight inconsistencies that occur during generation on some presets, but for our level it seems to work well enough. 

In order of the generation process: (1) Voxelization, (2) Distance Field, (3) Region Field (4) Contour Field (5) Convex Polygon Field (6) Navmesh (Delaunay triangulation and height correction)


It also works for our map blockout:



We also have a lovely art update. Grappling Hook progress: