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Great game. I totally love the idea and level designs both visually and gameplay-wise. A few points I would like to make:

  •  Although all the puzzles in the demo level were easy to solve, some levels needed some trial and error to get the angle right since I am bad at aiming. Naturally when I shoot at a mirror, I expect to hit what I see in the reflection. The red panels (the ones that reflect bullets based on the angle of incidence) does reflect the environment but Unity's  reflection probe are far from accurate so it can be misleading.
  • The dialog in the beginning felt a little bit long. I know that I am impatient but I feel it would be better if it was either shorter, or we were given something to do while  he does the talking such as having a bigger room or a corridor to move through or explore.
  • This one is a nitpick but the reflections on the floor look really inaccurate since they need parallax correction. I mainly noticed this in the first room few rooms where the ground is very smooth. In box-like rooms, This can be easily fixed in Unity using  Box Projection as mentioned here: https://docs.unity3d.com/Manual/AdvancedRefProbe.html or by avoiding smooth reflective surfaces.
  • I agree with others who mentioned that the bloom is too strong (except if it was intentional).

Anyway. Thanks a lot for the great demo. I truly enjoyed playing it.