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I think the concept of this game was pretty creative to use Excel! The game chosen obviously was fit for the (engine?) development choice you made. The game itself at times was fairly confusing to play without a good way to tell the benefits of some actions without just doing them and I felt very overloaded with choices without context. I found myself just hyperfixating on spam attacking because healing always seemed to give me less health than the enemies attacked so it always felt like complete RNG if I could even win. I thought I got fairly far but was still unable to beat the game and couldn't figure out what I was doing wrong. Thought the Optiplex enemy was a funny choice :P