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XL RPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #2 | 3.750 | 3.750 |
Theme | #3 | 3.000 | 3.000 |
Completeness | #5 | 2.500 | 2.500 |
Audio | #6 | 1.750 | 1.750 |
Fun | #6 | 1.750 | 1.750 |
Visuals | #6 | 1.250 | 1.250 |
Overall | #6 | 2.333 | 2.333 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is an interesting concept. I haven't played many games in this format so that was a bit interesting. There's not much to say about graphics or sound effects. The gameplay itself was a bit basic and lacked some depth. I think the game could have been a lot more interesting if you used the excel format to do something other engines couldn't. Overall its still a complete experience and very different from other game jams games I have seen.
I think the concept of this game was pretty creative to use Excel! The game chosen obviously was fit for the (engine?) development choice you made. The game itself at times was fairly confusing to play without a good way to tell the benefits of some actions without just doing them and I felt very overloaded with choices without context. I found myself just hyperfixating on spam attacking because healing always seemed to give me less health than the enemies attacked so it always felt like complete RNG if I could even win. I thought I got fairly far but was still unable to beat the game and couldn't figure out what I was doing wrong. Thought the Optiplex enemy was a funny choice :P
Honestly, a really neat idea! I do wish the music worked, it would've added to the game a bit more (I personally couldn't figure out how to get it to work).
My main issue with this game is the repetitiveness and RNG of the game. I honestly feel as if the options given to me in combat were more or less barely influencing your dice-roll of trying to survive; I actually still wonder if there's an optimal strategy for this game that I haven't figured out yet.
Which leads me to my other point, the repetitiveness. When my character dies, I feel as if I'm punished way too much for a condition that was somewhat out of my control (insert me getting ratio'd by the shotgun hillbilly for around 7 runs). By the time I'm sent to the beginning again, I honestly didn't want to play much more. The fun aspect is a bit questionable, almost like playing DnD without your friends. I think I'd rather pick up an older JRPG with less mechanics and might have a bit more fun with it. There are ways that those games offset the repetitiveness by showing your progress through the game, a sense of accomplishment through overall character strength or even story (the former feeling insignificant due to the RNG and the latter being missing altogether).
Not saying that the mechanics couldn't have been more interesting, this game and its mechanics could've been done on any engine (and probably easier), but I'd definitely give it props for working in Excel!