Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Hi there! Thank you for the feedback and for the screenshots, unfortunately, I won't be able to test this on my side without having windows 7 and your set up specifically.  The whole project was made on a Windows 10 and on a 27" screen.
I'm only guessing that it's due to the rpg program not being able to run the battle scenes correctly on older clients and due to certain screen sizes.

hmmm... That reminds me of some of the stuff my Jerk- Father taught me about programming. I figured that it'd be some sort of conflict with the screen dimensions. Which is why when it displays.. It showes everything that its software can interpret. Then flikers between my preset Max screen dimensions. &your games' preset dimensions. Ill fiddle with it alittle& get bach ta' ya:]

i can create LESS of a conflict (flickering). By reducing screen resolution. The proportions of the displayed game to Proper Display of the intended product remains the same, though. Overall the strobe-like flicker if more informative of battle situ. Than eliminating it. & everything else works.. I Hope. Lol.