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Hi @ZheroIsland, thanks for the comment!

Dawn of the Tyrant is not an MMO, but does have online and social elements. This also means that the game does require an internet connection to play at all times.

The biggest online and social feature is World Quests. These are huge community driven goals that require the efforts of many players to accomplish. Even more importantly, World Quests have the power to alter the storyline of the game – from one Chapter to the next. This is the main feature that requires an internet connection – it means that when you play, your efforts are being contributed to your faction via our servers.

Honour is another social feature. This allows players to thank and acknowledge each other for driving the goals of their faction forward and helping to complete World Quests. To explain it simply, Honour is a little bit similar to a 'Like' on Facebook or another social platform. The more Honour you get for your achievements, the more Honour Points you gain to upgrade and enhance your character.

Lastly, we have actually talked quite a bit about doing real time multiplayer. We'd love to do something like 8 vs. 8 Warband PvP battles as part of a special World Quest. This is very much a future goal however, and I doubt it will make it into the first couple of Chapters. But the best part of Chapters – we think – is that we can constantly improve the game from one release to the next. Warband PvP may well be one of those iterative improvements!

Thanks again for your interest and question!