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(1 edit)

This is one of those "I don't even know" kind of games, because I don't even know. But seriously, though, I appreciate you asking my to play this, I really like it when people do that, but I have never been more confused in a game.

Thanks for committing so much time to doing a playthrough. I'll be honest - I haven't watched your video properly all the way through but I did skim it and got the gist of the issues that cropped up. I've been hammering away at them since then and it might take a few days but I'll post a reply here and a devLog once I've uploaded the next alpha. 

You didn't bother watching all of it? Then how are some problems I had supposed to be explained?

I have spent the past few days including pulling an all nighter right now to get this done. I'm sorry I couldn't fit you in yet. You can refer to my latest devLog for more insight. 

(3 edits)

As to the question, I suppose it's pretty easy to intuit just by watching a second of footage.

When I see something's going wrong that's all I need. 

I've covered the lessons learned in my devlog. 

Also, I've just watched your video right through. One thing I will add later is a loading screen for level transitions, I'm still looking for an elegant approach and the time to implement it. Perhaps some placeholder text is necessary.