Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(5 edits)

Hello, so I played it for few minutes. It feels fine, can't say it was boring.

The combat it self isn't bad in any way, but didn't surprise me either. I'll start with the good things. The attacks of the main character looks nice. I can clearly see where I'm hitting, The animations look cool, like some cyber neon ninja. Especially the first attack, the first click, is nicely responsive and I can even manage to 'kait' with it (I simply liked it). The other follow ups, other clicks, doesn't feel that responsive but aren't bad. I also like the visuals of enemies, especially the sniper is cool. The AoE attack (RMB) is great too, but does seem to have low range than is practical, mby would make it bigger.

If I don't mind that there is not much depth yet, there are suggestions for improvement. Overall I think the combat needs more indicators of what is going on. It's mainly because there is no audio(at least I didn't have it there), but it can be improved visually too. My attacks are quite clear but, but enemies attacks doesn't seem to be very recognizable, especially the snipers melee and the white cloaked guys. Not that big deal but can be improved.

Biggest issue I found out is probably a bug or what, idk. Thing is that when I dodge (E), my character starts to dodge infinitely every attack automatically. So I'm practically invincible when I dodge one attack.

The stances (1,2.3) doesn't seem to do anything, except the speed stance, where I can use dash (space)

So I liked you game! It looks nice, If you expand the combat system even further It can be pretty fun game.

Hello Clesak,

Thanks for your feedback on my game. Thank you for pointing out the issue with the enemies attacks. I'll fix there animations so that it's easier to tell where their attacks land and will probably start to add in some effects. Especially with the audio. I had disabled it for now because I was getting some annoying pop sounds, but I know how to fix it now.

As for the thing about the dodge, that was what I planned for. It's not a bug, I figured that the player should have a way to dodge any attacks if necessary. Previously the way to dodge was by using the dash, but since I decided to put that in the speed style I figured that I would need something that can allow you to avoid damage everytime. There is also a "block", but it is only meant to be used in certain scenarios because it really just reduces damage dealt to the player instead of blocking. If the issue with the dodge is that it is too easy to use or something and should require something more skill based, then I will look into that.

And lastly, yes I will be adding more attacks and new mechanics to the combat. I wanted to disable some of those things for now to get feedback on how the game feels.

Thanks for giving it a try.