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ok, so I am in the process of uploading the first video, also heads up there is alot of criticism on the ui and no offence was meant, hope you enjot the video once its uploaded it shoulld be uploaded within the next 5 hours on the MrTechDude youtube channel

We'll check them out. (Agreed, the UI does need work.)

ok, if you have noticed I deleted that vid soon after, and gave up on making one... woops. im here  to say that I will be trying again now that i have a new pc and am more experienced with YouTube. also my last channel has been deleted, but I have made a new one, so ya i'll actually be making a video now

(1 edit) (+1)

I also have a few questions

1. Will the game ever be on Steam?

2. If it will, how much will it cost?

3. Do you have a roadmap for future developement

4. what tools do you use in the developement of this game i.e. game engine and modeling tools

5. Are you planning to upgrade the graphics?

6. Are you planning on hiring people, or getting more people into the development of this game to speed up development

I would also like you to know that I now do freelance graphic design, if you are interested in that email me at iangoppert@icloud.com

my channels are

Ian Goppert (this channel is for making videos about Blender which is a 3D graphics suite, I dont do tutorials yet because the next update is a graphical overhaul, so im wating for that)

TheRealSauron (This channel is for gaming, this is were I will upload the video for this game)


edit: I have uploaded the video, any of the questions that you answer will be in a follow up video

Nice video. Thanks for sharing. 

As for your questions, here's our answers:

  1. You better believe it! We plan to. Currently, we’re preparing our prototype game, Chipmonk!, for Steam now, so we can familiarize ourselves with the process. 
  2. We’re not sure yet. We will most likely start in Early Access with a lower price (maybe $5?) and increase it as we progress.
  3. Yes, but not publicly. We used to post loose outlines of what we were working towards for each version, but we stopped… We may start trying to get back into that habit again.
  4. Unity, Blender, Cheetah3D, GIMP
  5. Yes. We plan to work more on improving and polishing the graphics.
  6. At the moment we won’t be hiring anyone, no. Later, maybe. We have found some individuals, friends we know and can count on, that we have been assimilating into TAR’s development. We want to keep the team small so we can maintain our vision of The Arcane Relics.