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(3 edits)

Devlog #11 (Chapter Navmesh Generation):

I've been quite busy with the navmesh generation. Full procedural navmesh generation turns out to be a bit harder than I expected, but we'll get there. We currently have the following steps 

  • (0): voxel generation, which was shown in the last devlog. 
  • (1) distance field generation, marking the distance to borders
  • (2) region generation, which will serve as the basis for our contours and polygons
  • (3) contour generation, which are basically already polygons, but early stage and not yet convex.