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I was really looking forward to seeing the implementation of the character art you came up with. I did hope to see that technique to be elsewhere in the game, but after playing I think it would have created a 'busy' look; so I think the toned down pixel art background was a better choice. I am missing a bit of a difficulty curve as the game progresses; so it would be nice to see some additional mechanic either associated with the time of the game or the speed of the meatball to have a rubber-band effect on the player to try and master past. Good results.