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(3 edits) (+6)(-1)

Thank you so much for the constructive critique!
I appreciate this and your feedback on the game! 
This project is made by myself alone except for the character voices, bg music and some battle animations. 

This is my first time making a full RPG, game balancing was quite difficult since it's easy to break the balance based on stat distribution. After watching some testers play the game, some were able to breeze through the game with ease and some had a slightly harder time with it.

So I can totally understand if some areas are slightly challenging than other areas, but I have tried to incorporate other means for the players to overcome these tougher battles.

-Depending on the equipment you have with your party members, you can have an easier time overcoming many battles.
- Synthesized equipment will always be better than store-bought equipment (give or take where you are in the game).
- Exploiting enemy weaknesses with magic/synth - damage is based on M.ATK and with the armor/magic def skill, you can deal quite some damage.
- Using magic will also increase AP.
- Cooking, can give party members a good boost in terms of stats, HP/MP/AP recovery and some will last overtime for more than one battle and recovers AP when consumed. Since AP gained through battle can be slow at first with equipment.
- Synth healing/revive for group heals will help a lot in tougher battles.
- Money, make sure to sell your scraps, for more earnings.

Hopefully, these will help you progress the game better!

Thanks again for commenting!

Ok, so I was able to progress and I'm able to handle the battles better. Thank you for the tips. Some of them I was aware of or experimented with during lower level grinding areas. I think the mine instance was what tripped me up since I thought I legitimately believed that we had to beat Darkspore Drey in a battle of attrition. I can't wait to find all the slibs so that I can get more AoE or powerful spells to whack some major tail haha