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I had a go with v22. I quite like the idea, though things got chaotic very quickly - I infected a few caravans with fishman disease and before long the majority of the world was exile camps!

Thanks for the feedback. Sadly I don't have much time to work on the game anymore, but I might be able to get a V23 out soonish. I wanted the game to be pretty chaotic, but it shouldn't collapse quite so quickly. V22 was very dark-focused, and the forces of good have difficulty even against NPC darkness spawns, compared to V21 and earlier. I'll try to fix that a bit. Maybe an option on game-start, as well as a bit more bias towards human nations invading exile camps.