Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dev Log #2

It's hard to find time..

In my last entry, I spoke about avoiding the use of a tile editor. I decided to change my stance. It's just going to look so much cleaner if I use one. Also, clicking and dragging prefabs to build the level will equal or more time.

There is now a single enemy that has some basic AI. It will follow the player around and attack when close enough. It has all of it's animations ready to roll out as well.

The player's attack now shoots a magic missile projectile that has a knockback effect on enemies. This took 2 specific implementations:

  • Getting the projectile to shoot out of the "staff" from both the left side and the right side.
  • Getting the projectile to know which direction to face + which direction to travel.

Adding the knockback effect took a bit of tweaking. Here is the snippet for how it's done in case you want to do it, too!


This pretty much sums up the last of the prototyping. The core mechanics are in place and I can start with a little bit of the production.

Thanks for the read!