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(+1)

Wow, you really didn't make it easy on yourself to put together a VN in 9 days! It's kinda refreshing to see one in there, as a VN fan. I wish to say the bad before the good: the font really didn't help me to have a good experience, there isn't a lot of text still as it's a short one, but the shadowy-outline thing put me off sometimes, I do have bad eyesight but I think the reading would have been easier.

The text boxes are really simple, nothing too crazy but they do their jobs. And finally, the idea of mixing ingredients to get to a certain temperature, as it is, doesn't strike as much fun as it could I think at least. Don't get me wrong, I love me some good math, it's just that with the interface as it is not marking which ingredients was taken or giving much info whatsoever, having to remember what you already put in the cauldron, and that at the end it's a simple doesn't strike fun.

Now the good. I really dig the design of the witch, not too simple yet not too much: it's really cute, the colors are really great, and the expression set is large enough to make the story lively. The crow too has its good set of expressions, at first I was afraid that seeing his simple design, he would be up there with some placeholder character, but with his 2-3 expressions and the writing of his character, they both make a good duo making that story enjoyable. The prerendered 3D backgrounds are in the theme, really cute with a great color palette, with enough objects to make it lively yet not overdoing it too much

It's a simple premice, but, in such a short amount of time, the execution really is really good! Great work!

(+1)

Thanks a lot for the long feedback and for mentioning stuff that you liked and things you disliked about it!

I noticed rushing stuff for jams sucks the soul out of a lot of my ideas so what I can gather from your feedback as well as what some others have said is that I shall put quality over quantity, since a majority of the game were last minute decisions to somehow squeeze the game into the jam and really didn't contribute to a fun factor. 

I was worried about including the theme through math riddles and there seems to be a split opinions with some people liking it a lot and others really don't. I agree that maybe it lacks information on what has already been done and where the items are located. You mentioned that you had to remember what you had already used and that this really wasn't fun. I guess it would have been better if there had been an inventory for the ingredients instead of running back to the spots and picking them directly. So I might revisit the difficulty and visual clues if I update the game after the voting period to make it more interesting/challenging.

I'll also keep in mind to double-check with others if the font is okay for whatever I do next!

Thanks a lot for liking the design of the witch! I was worried that the character design was a bit too cliche but it seems to be general perceived well. I just love designing cute girls. The raven was one of my last-minute decisions, replacing an invisible player character for an actual character. So you are actually spot on with noticing that the design is a bit bland, I might want to revisit this as well if I ever update this since even if his character seems to be well-liked, I agree that I could have done better with the character design especially compared to the detailed witch design.

Thank you so much for the feedback and explaining why you found some things good, some things bad or anything inbetween. It's extremely helpful to get feedback like this even if you just mention things you liked. It helps me understand which elements were well received and which were not and work towards a better balance for any future VNs!

When I join the next short jam I'll probably aim for a prototype of my idea rather than trying to squeeze in a full game.

And yeah VNs kinda rare in non-story related jams! But as a VN fan myself I just gotta contribute to submitting one to these :D