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Well, I actually develop/maintain Sword of Moonlight, so that's the name that makes the most sense! The automap is an original feature, as are the regular maps, however they were limited to using them as an item in the game, whereas you're remarking on this clickable pop-up display that's a new enhancement, as is the smooth experience and solid visuals.

SOM is about continuing King's Field, so it makes perfect sense to further it along its natural trajectory instead of trying to limit it for some misguided rationale (that seems crazy to me but it's something I often hear, that it should be frozen in amber, I find people's reactions strange more often than not) and as for this project my goal is to preserve the art and scenario in terms of its essence. As for the rest it goes by whatever is default for Sword of Moonlight.

Would it be possible to attach the automap functionality to the item? That’d be cool, like you have to use a map item or something to gain it?

And yeah it’s understandable that you want to express where you’re taking the project. I think most people can see it as an improvement patch (SoM) of sorts, or overhaul, remake (of KFII) etc.

That's how maps work by default. It's a cheat to pull the map up that way. But it just shows you the map in the Use Item screen like King's Field does it. Before the project is finished It will be possible to bind any item (incl. maps) to a button like pressing Start to use an item in KF. But I don't know if it's good to officially support a real-time map. That feels like one of those things modern games may provide that shouldn't be on the table. But you can use the Alt+Alt+M system to turn it on and it will be remembered after you turn the game off so you never have to do it again. Or bind it to buttons like in this demo.

Edited: It occurred to me you may have been asking about adding a new item to KF2? Or at least I may have misunderstood because I'm too close to the technical side of it. We can work out something later.