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(1 edit)

Glad you enjoyed it. The enemies' ability to switch direction when attacking is actually tightly controlled on a per-enemy basis. If they can't do that to some degree, it becomes extremely easy to control them by running through repeatedly. I'm extra glad you like the sounds, too! I just whipped a lot of those up after dreading sound design for several months, so it's a relief to hear they're passable. Thanks for the feedback.