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Day 2:


Not much visually to show for today, mostly a lot of concept work.  I've created my four party members, with names and customized classes and skillsets all included, and I conceptualized the five main areas of the game (a main location for each party member, plus the main boss). I wanted each character to have a vastly different background, so I spent... perhaps too much time coming up with realistic names based on their differing real-world inspirational regions. 

Creating character classes and skillsets proved to be much more fun than I expected. Because I have such a limited cast (enemies included) each character gets to have a class with stats and skills tailored to them. There's still some skills I need to add in, and I need to work on enemies... but I feel like I might put that off until I actually get to my first enemy encounter.

I'm still using the pre-made visual assets that come with the free version of the software - I looked around online a bit for some free assets people were sharing, and I was... not very enthused. I'll hold off on worrying about character sprites until next week. I'm thinking of just pulling the pre-made assets into photoshop or GIMP and editing them.

Of the five play areas I have planned, my goal is to have at least the first one fully playable by the end of the jam. Obviously I'd like to have all five fully playable, but if it looks to be taking too much time, I'll settle for just the one.