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  • This game is looking pretty sick.
  • I like that you can customize the slime girl.
  • A lot of features in there so feels like its about ready for a vertical slice and then production.
  • I am kind of mixed on the camera
    • It works well for navigating the levels.
    • Helps keep rendering manageable even when theres no occluders around.
    • Avoids a lot of issues that cameras with more axis have.
    • Its kind of hard to judge heights with it but that could maybe be solved with blob shadows.
    • The camera being far away gives a kind of impersonal feel and doesn't add much excitement to combat but if you want that kind of stuff you can always have temporary camera effects.