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The controls don't feel precise enough to make the gameplay or exploration as fun as it could be. It's too easy to walk into enemy sprites and take damage instead of hitting them, while the Paladin's dash felt very hard to trigger at the apex of his jump, and it seemed like the length of the dash varied depending on how long I held down the button. All of which makes the game a bit painful to navigate.

I'd also clear the messages off the screen more quickly, or at least give the player the ability to instantly dismiss them.