Thanks for the feedback! I've reduced the mouse sensitivity a bit with a new upload. I hope it's a bit better now. A last challenge at the end would probably have helped the game. I was originally planning to have the player figure out and enter the code themselves, but I couldn't easily do that with the dialogue interface. I also wasn't sure if it the solution would have been too obvious or to obscure. Since I definitely didn't want people getting stuck, I opted to scrap that puzzle, but that did leave the game sort of without a 'climax'. I'll keep that in mind for future games :)