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Thank you so much, that means a lot to me! We put a lot of work and testing into this one ðŸ˜ƒ

Having played lots of the other One Page games, I liked how a lot of units didn't have many stats to worry about, just a Quality number. It was fun to do something similar for this. Buying things like extra HP or abilities, sure, but not things like "weapon skill". Instead, it's always a choice as to when a unit acts and how well they do. 

Puppeteer + Desecration is probably bad! The only upside is that only one hunter can take it, and you can keep killing that hunter over and over and over. If I'd had another pass, it would have been smart to have something else there. 

There's both a lot of Malifaux and also not that much. Lots of games have the "take one or two actions" mechanic, from D&D to Dust 1947 to Imperial Assault, and Malifaux is one of them. It's easy and convenient. 

Malifaux's resolution mechanic is similar but with a lot more variance. You don't assign cards. Instead, in Malifaux, anytime you take an action, you just flip the top card of your deck face-up instead of attempting to roll dice, and then you can choose to spend cards from your hand. 

In Bone Orchard you just spend cards directly from your hand. So yeah, a bit faster. 

There were thougths about more color abilities, but as the deadline was closing in and we'd played around with the core a bunch, we didn't really have time to have a lot more abilities. Red and black and more suit-based abilities would have been excellent, with the exception that it kind of sucks to need a suit/card that only shows up 25% or 50% of the time.