It's alright, The look of each character is the only difference to each version. There aren't any other game differences to the donation version. If anything else goes wrong, just ask and I'll look right away.
Viewing post in Heavens Heroes: Chapter news. comments
yes i can understand that...last time i checked settings on here it looked difficult for some things , i started to try making a game with rpgmaker a few weeks ago so i checked the setting to turn account to creator ,it looks complicated...not doing it yet though. im kinda novice to rpgmaker so im not sure i can do something worth enough to be here .
not sure to be awesome but i like to help if i can :)
The story was the least complicated part of the project. Although, I wish I made something simpler sometimes, maybe a game like Zelda: Links Awakening. A story driven game is harder then I imagined. There's probably hundreds of events with boxes of text everywhere. Remembering it all is mind boggling. My biggest set back was not finding the right graphic style to begin with, it's really important to get the graphics and look down as early as possible. Most my workload now is re-designing old maps. It's great, but I gave myself double the work for sure.
yes finding the right graphic to fit to what you want is surely the biggest difficulty, tought other things can be hard too i believe
your hard work is worth i think :) , i got this error message before going to see naigo to talk about the ship(not went to chop wood yet) i had went to "home" on the world map upper part ,i had a short scene with a girl called may and then this, maybe i wasnt suppose to go back home yet?
Yes, looks like an event trigger. I'll have a look. I also list all the graphic and plug ins I use for Heavens Heroes, at the main page. So anyone can see what I used, I'm not sure what the best graphics are. I edited and made extra graphics as time went on. My tilesets are very mixed up of different packs edited for different areas. I think it's good to cut and use what fits together.