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Sorry Keiwan, no insult intended. There seems to be a flaw in my Android VR implementation. I get differebt readings every time I "walk" a flight of stairs, up or down. Even when using a tripod and a protractor. 

My mistake. 

How were you planning to deal with the mirrors mentioned in the text? 

And how many books per board are you assuming? 32 or the 30 mentioned later in the text?

What is your opinion on the toilet and sleeping cupboards? The current beehive setup gives two of each per cell. A bit much considering that 1 librarian is in charge of three cells. 

Btw. I use Wolfram for the calculations, it neatly handles large numbers. 

Oh, I didn't take it as an insult at all. I apologize if it seemed like I did :) 

There are certainly a lot of flaws with my implementation, and I definitely believe you when you say that the VR movement is not very accurate. When I run it on my phone and do a 360° turn (in real life) I end up with an offset of about 20° between the library and the real world. The offset also seems to be related to how fast I move my phone around and generally how accurate the gyroscope of my device is (I get a slightly more accurate experience on my iPad). So it wouldn't surprise me if you experienced an even larger offset on a different phone. 

I dealt with the mirror by simply not including it :) Since there is no actual character for the player but only a camera floating in space it would have either ruined the illusion of you really being in the library, or I would have had to find a nice-looking model and added that in, which just seemed like too much work for a small detail (and it probably wouldn't even have looked very nice). 

The reason why I didn't include the toilet and sleeping cupboard was purely because of a lack of space. There really isn't a lot of space left between the staircase and the hexagon walls and I didn't want to resize everything to make it fit.

Oh and there are 32 books per shelf.