Thanks for the feedback tito76,
We increased the viewable area and added Up=Shake, but we didn't add the other controls you requested.
Here is why, Super Pinball Maker is based on pinball but is not a pinball simulation and requires a different control scheme.
You need to have one hand on the mouse at any time to use the laser- and ( later in development ) other powerups.
Down=Launch is just redundant since every left and right flipper control can be used to launch the ball and adding it anyways would take away one easy reachable button we might later need for something else. Up for shake makes a lot of sense though and we also added W,A,S,D or better W,A,D as an alternative to the arrow keys.
I hope you check out the new update and give us further feedback.