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Ahh this blog was a really good read. I've been playing around with the idea of making a game for some time now, but my lack of skills when it comes to really understanding how to work with the RPGMAKER systems always makes me take a step back. The little experience I have/had with RPGM XP being so little... Honestly, the idea of wasting a lot of time on something that will end up unfinished (because unfortunately I always quit when things get too difficult) leaves me a bit frustrated. Through the years I ended up playing the role of the gamer instead of game-maker. lol

Your blog however made me want to give it another try now. It's nice to read how the developers are able to work through barriers like lack of resources or learning how to work with scripts. The fact that you decided on RPGM MV because you wanted to add a new skill to your resume is really cool too! It's a bit inspiring really to see makers being able to put out a finished game (esp. when it's a good one) after all the difficulties that they went through during the creating process. And well it definitely brings hope to those that aren't very confident on their skills. :D So thank you! Maybe one day I'll give it a real try!!

And. As you already know I really enjoyed your game (both the puzzles and the story background), it was a pity really that it was disqualified but now you know how it works and there's always the next contest! I'll be looking forward to trying any future projects you might release definitely! ^^ Good luck!!