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Okay, I'm sorry, but I have to say that I feel like the people giving it high ratings were just being nice.

The game took me 17 minutes to complete, and 15 minutes of that was just running across a featureless white expanse.

The "learn about your motivations" part never happened. You get like four lines of dialogue total, and none of them explain where Joanne is trying to go, where she came from, what she's trying to accomplish etc.

Same with the setting; other people are saying something about robots, but I never got close enough (or needed to get close enough) to any of the patrolling enemies to find out.

Honestly, games generally need one of two things to be good; fun gameplay, or an engaging story. This had neither.

I'd give it a 2/5, it rises above 1 because at least it isn't buggy and you don't get stuck on geometry or clip through walls or anything. But there's just... nothing here. You made a map, then plopped down 5 interactables, some mobs, and a few set pieces. 

Thank you for all your  valuable feedback !  

Yeah I'm sorry man, I don't want to be a dick about it or anything, I just felt like there wasn't enough there.


What I'd say is:


Either shorten the distance between the beacons, increase movement speed, or have something happen in between them;

Have some sort of additional exposition, maybe in the form of notes or something at each beacon or at spots halfway between them 

Some sort of interaction or an area that funnels you past some of the sentries so that you have to actively avoid them instead of just looping around them

Some sort of scenery, like the little area at the beginning with the rusted out bus and the other decorations was interesting, so was the crashed plane, but then it kind of stopped. 

It doesn't have to be huge changes just something more than "go here touch this". You have a solid base, you just need to expand on it