would be nice if there was something that said Esc closes the game instead of pausing...
sinascendant
Recent community posts
I gotta say, a lot of these are... not great. I know I'm late to the party but:
RIVP was tedious and unclear
Telomeria was turbo short
Retro Cruise was a boring minigame
Antarctica felt like some 16 year old's first game project
What They Gave Us was incredibly short and didn't really go anywhere
Ghost Cannibal was kind of nonsensical, I found one enemy for like 4 seconds and then couldn't find anything else
It's a Gift wasn't even a game it was like 90 seconds of walking
Snow Swallowed Whole was even worse, it was like 20 seconds of walking
And Cold Boot is an unfinished tech demo with a lame gauntlet fight
That's a lot of filler, over a third of the games
Unfortunately very poorly designed and seems untested. This is created with an AI game studio that doesn't seem to understand how games work.
First, the menu is awful because all the menu options are the same color as the background. You cannot see them at all unless you mouse over them.
One of the buildings on the island (forest green, has a staircase to the front door) has no collision. All the trees on the slope can be seen to obviously be hollow. The clothesline says Press F to lift up, but this does nothing. The cafe has no floor texture at all; and if you drink the alcohol in the cafe it sends you straight to Chapter 4. Also, the door loading into the bar takes a full 20 seconds to load and has no indication of this, so it just looks like the game froze.
Random grass, rocks and trees floating in midair
curtain clipping through clothing store wall
cushions standing up on clothing store couch (you can even see this in the official screenshot)
No discernable plot whatsoever
Chapter 2/3:
Truck has no collision
Water has no collision
multiple islands have no collision
You can run off the edge of the map
If you do, you find that there are dozens of rendered objects under the map for literally no reason
Chapter 5:
Ends in 5 seconds no matter what you do
unplayable, the second I open it, it says "Unable to parse Build/webglbuild3.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."
cute lil experience. One suggestion, maybe have the windows in the houses accessible a different way, waiting for the food to pile up to climb to the window is kind of annoying.
Also, maybe move the trigger floor up a little once you climb out the window, it feels like you're falling for a really long time before anything happens.
Game made me extremely uncomfortable, well done.
It's a well written, gripping narrative game, it took me about 90 minutes to complete. No bugs to speak of, the gameplay is pretty linear and it's hard to get lost as long as you read and pay attention to all the notes.
Trigger warning: Several mentions of self-harm, murder, brainwashing, and one reference to pedophilia.
There are no jumpscares, the spooky elements are entirely environmental and situational.
First - the audio mix is not very good. The wave crashing loop in the first playable segment is awful, there's a weird sound that keeps repeating every 10 seconds or so, and the loop ends before you get to the building, then there's about a half second of blank space before the track restarts. There are also a lot of segments where I had to turn my headphones down because it got unbearably loud.
Second, only about half the game includes actual gameplay. The intro cutscene is achingly long for no reason, and the first part of it just drags because there's no sensation of movement or anything for about 2-3 minutes. And then once you get into the game, after you do a few playable segments, it just basically goes back to slideshow and there's no discernable theme or anything connecting the segments.
Third, in a few sections - most notably the temple-esque section where you have to press buttons to open doors - the corners of walls aren't put together well, and you keep getting flashes of the outer lightbox, with a few that you can even look through to see outside the level.
The reveal at the end was interesting, and most of the individual segments were vaguely pleasing, but as a whole, what it feels like to me is a museum made entirely out of parts scavenged at a storage auction - no story is told, there's no central theme, it just feels like a bunch of individually made vignettes that were taped together after the fact.
Not really a game, it's just a short story over a single pixel art image. No interactivity other than advancing the text.
It's fine, but it's maybe 5 minutes worth of content. 10 if you read slow ig.
It also seems strange that you spend the whole thing talking about how you can have any body you want and then end it by pointlessly gendering an artificial intelligence? I don't like that.
Unfortunately, doors are so broken I got stuck. Got to the long hallway, walked down, opened the keypad door, hopped down. I got to the dark area and got the "Open Door" prompt but nothing happened when I tried to open it.
All doors are kinda buggy, they'll open but not close properly. And then if they do close, you kind of have to try and open them a few times, and it takes like 3 seconds to trigger when it does work.
skill issue
But no seriously that sounds like an issue with your keyboard or keybinds. I had an old keyboard where if you had three keys pressed in some programs it wouldn't let you press any more. I'd suggest updating the driver for that particular keyboard and rebooting your machine, but it definitely isnt a graphics problem
uh you know the lazy river was already procedurally generated right? He even has a video up of how it works
The backrooms segment was already in the beta, and the "free" elevator as well as the theatre was not procedurally generated. So basically you're just saying that you didn't like the minigolf course.
He appears in the pools in set locations. There is one at the bottom of the pool, he flickers in the middle of the room with the underwater walkway, he "chases" you during the locker section, and you can see him after you climb the statue in the mall bit if you go look back into the hallway before you leave.
