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hey AGGRo, thanx for the review.

another tester also told me the same thing about snake being hard to control:
so im looking at rigging up an  on-screen joystick as well.

and haha, ye,
Rogue is rather stiff at the moment.
The movement  of the final game uses another code which makes it easier to animate:
this part was just  to test the procedural dungeon generation.

so far it's behaving as intented,although i'd like to have a more traditional style  of shadow casting/obscuring.


And there was indeed sound but it might have been to low.
the next update should have "Options => Sound" incorporated.