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(+1)

Really cool game. The animation on the character and tiles are very fluid, and I love how at the end you don't get to see the monster, just the blood scatter. You playing as the monster but in the perspective of the victims is a very neat concept, although it could be hard at times to tell where you are. I wonder if there's some way to mitigate that, like for example having two cameras follow both the player and the monster, and the screen you see would be a blend of the two together (say the monster camera view is only visible in parts very close to the monster). Even a marker showing on the edge of the screen where the monster would be can be neat, if you don't have time to implement big features.

All and all a short and sweet experience that feels very complete. Congrats for finishing this in time!~

(+1)

Great feedback! I like the idea of a marker at the edge of the screen, so it still gives the impression of the monster lurking on the edge, out of sight.