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Not sure where to post it, i'm just curious about some changes that i noticed from reading v3.
Especially two major ones:

"Extra Rogue Talent" is missing the special descriptor for being able to take it multiple times. It's just such a sad change to see, as rogue talents are such a joy to use.  Was that intentional and if so why?

Furthermore, deft maneuvers only applies to trip and disarm according to the feat overview/descriptions now.
Is this supposed to nerf steal/dirty trick combat maneuvers in comparison to earlier rules edition? If so, what was the reasoning behind that decision?
As dirty tricks are just a fun wildcard for doing a lot creative non lethal manauvers.
That stealing potions from your enemies is fun, i don't need to explain...

(1 edit)

Extra Rogue Talent is definitely a mistake! We’re going to “hot fix” the pdf sometime in the coming weeks with that change.

Dirty Trick is APG, so we didn’t include it in this document (which is, for the most part, Core Rules only). Feel free to include Dirty Tricky for your own campaign - we’re not opposed to having it part of Deft Maneuvers, it’s really just a rules-scoping thing.

Oh thank god. I'm playing in a lw, where raw is held up pretty high, due to lot's of gm's stirring the same pot.
So i'm glad there's no greater reason to exclude those two maneuvers.

Thanks for your fast respond ^^