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Just a random screenshot of a game I've been working on for far too long. It's probably ok to call it an arcade colour-matching game. It's nearly code-complete, but is missing audio and music and needs some balancing. I also want to implement a set of in-game achivements to give players a bit of an incentive to continue playing as the game is designed to be taken in short, couple-minute bursts. I'm creating it in GameMaker 1.4 and targeting Windows and Mac (although I haven't exported it to Mac yet so hopefully it will magically "just work" or will require only little adjustments).

Looks interesting, like maybe you have to catch colours like hoops or something?

It's very easy, you just match a colour of a "device" you're controlling with the colour of the block in the top line. There are some simple traps and modificators down the line and it gets faster with time to make it more engaging, but I wanted to make something that would not require any tutorials or text explanation of any kind, and I think I got it. Just by screenshot it might be, huh, what am I looking at? but it's so basic that I hope everyone should get a grasp of the gameplay the moment they start the game. Also, it looks better in motion ;)