Hey, looks like my initial reply to this got eaten by the internet, really sorry about that! Saw that this had no replies, even though I remember typing out a whole point by point response. C'est la vie.
A lot of the replies were to the effect of "yep, we're working on that", and now a decent amount of that is actually in the game already. The combat engine can now handle domination and submission endings, for instance, and most if not all of the satisfying the opponent endings now provide experience.
Things like lust or ejaculation causing debuffs and the like will definitely be a part of it once we overhaul the lust/arousal system, which is still basically a placeholder. Combat sex in general is going to get some major improvements once we get our skill selection and management screen up and running - the latest patron voted feature is a sexy teasing stance, so that will dovetail nicely into that. There's a lot to say about combat improvements - now that I'm working full time on the game, I'll have some large design posts going up to give some direction about how that's planned to go. The weak stats, particularly Endurance and Charisma, will become much more useful, and as we introduce true weakness-exploitation mechanics, Perception will be invaluable.
As for verbosity when it comes to the writing - don't feel bad skipping it! The long sections are meant for someone who finds a particular character or situation really tickles their fancy. If a scene is drawing out, just slap that skip button (or ctrl on your keyboard) and be done with it - it'll stop before your next gameplay interaction.
Like I said before, sorry this reply got lost in the weeds. If you still have any questions or concerns that I didn't address specifically here, please reply again and I'll get back as soon as possible!