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Thoughts on new update.

A topic by BOBROSSU created Dec 26, 2017 Views: 272 Replies: 1
Viewing posts 1 to 2

Here are some thoughts about the new version.

1.) When using the maximum fast forward button, the masklings seem to attack the settlement(s) way too fast. They reach the settlement(s) before you can establish any defenses. This happens on a medium map for both low and medium hostility.

2.) There never seems to be both copper and limestone in the same biome. Either that or it is rare. I feel that having both resources in the same biome would be fun.

3.) Trading. The trading seems to not work. Either that or I misunderstood how the it works. Simply telling the cart to trade with settlement A (with the resources ready to export) and setting settlement A to export resources to settlement B does nothing. 

4.) If there could be an option to turn the masklings on or off when generating the world, that would be neat. Mainly, if someone wanted to play the game simply for expansion. This relates back to number 1, where the masklings seem to be locating the settlement(s) too fast and with enough masklings to make you wonder how they found you that quick.

5.) good game, seems like there could be a bit more  adjustments that could make the game have more objectives and generally more enjoyable. The objectives so far: 

expand settlement

eliminate masklings 

Developer
  1.  There might be a bug relating to the AI scripts and fast forward, I'll took into it.
  2. The world generator has been tweaked for 2.2, and you should be able to find both in the same biome. Small deposits will also generate in mountain ranges.
  3. I've been seeing this a lot, could be a bug in the trade logic.
  4. Turn the "Hostility" setting to the lowest level in world generation. The Masklings won't be as interested in you. It could be that they don't have any other targets, though. In that case you'll suffer the full brunt of their raids.
  5. More objectives and win conditions are in the works.

Thanks for trying it, and doubly so for leaving feedback. I hope to have the next update out in a week or two, which should address some of these issues.