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The start of the game took a minute, clicking around the nodes to find the initial email, which "emailbrowser" is a lot of useless extra to type by the way, and it wasn't very intuitive how to use the tools. You have to drag them to the other side of the window, but it's not really clear how to detect tripwires and honeypots. There's no pattern to really help the player establish what looks "too sweet" when starting out your goal is to download everything. It could be a good game, but it lacks in player empathy to be playable.