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(+4)

I've now done two three-waypoint journeys and am definitely down to do many more. What I love about Journey is that it provides the framework for an extremely intense exploration of an imaginary setting. The journeys I've done are actually for meditation purposes: to build up and make real a peaceful place in my mind that I can retreat to during meditation. And each journey enhanced that setting strongly because the prompts encourage you to explore specific sensory,  psychological, historical, etc details. And details are what really flesh a place out. 

For me, this game is a workout! I can only do it every once in a while because of its intensity, which makes it a nice break between lighter journaling games I enjoy.

I look forwards to using the expansion prompts as well (for cards, on black suits pick the original, on red suits pick the expansion).

(+2)

I REALLY love this application of Journey! I'm a staunch believer in meditation (though not as solid with my practice as I'd like to be), and using this as a way to explore this place you can go when meditating is fascinating!

(+4)

More thoughts. 

  1. Every stage of a journey makes everything hang together. No fluff here!
  2. Ideal for a bullet journal approach to index places visited and re-visited.
  3. Journeys are excellent exercises to improve your visualization and/or textualization.
  4. The postcard stages of a journey are useful summaries you can scan through before choosing a deep dive on specific location aspects.

I treat the journey archives like a textbook and use sparse highlighting for anything I want to easily access later. 

I also recommend using an additional inspiration tool, like a tarot deck, the decks from Larcenous Designs, or story cubes. 

And this applies to any journaling game, but it’s a great way to practice a foreign language, and journey especially covers so many facets of life that you'll get awesome vocabulary coverage. 

Love it.